woensdag 6 mei 2009

Laying out the Topo





A WIP vid of the rigging scripts. It allows the user to connect all kinds of limbs together. This way you wont be stuck with a standard biped topology. The scripts first generate locators which indicate the joints. They can be moved around and rotated untill it fits the character.
The limbs can be further customized by `breaking` the joints (for smoother bending) or indicating that its supposed to be a stretchy limb (visually, not through a list of features you want on the final rig). The extent of the break can be adjusted by a slider. The the rig can then be assembled by just hitting a single button.
I`m currently at the stage of checking the joint orientations. Just before the final rig is assembled, the user can check all the joint orientations and adjust where needed.